Immortal

(image)

This unit is from the Era of Four Moons. Its coding was done by Velensk and art by L. Shelby.

The immortals are so named after how hard it is to kill them and how intertwined they are to the religion they serve. They form the elite guard of the important priests and other holy men.

 

Information

Advances from: Dervish
Advances to:
Cost: 43
HP: 58
Moves: 6
XP: 100
Level: 3
Alignment: lawful
Id: AE_efm_freemen_Immortal
Abilities: skirmisher

Attacks (damage × count)

(image)scimitar
melee
11 × 3
blade
(image)chakram
ranged
7 × 3
blade

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest260%
(icon) Frozen340%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand170%
(icon) Shallow Water330%
(icon) Swamp220%
(icon) Unwalkable20%
(icon) Village170%
Last updated on Wed Mar 13 04:05:51 2024.