Goblin Cavalryman

(image)

This unit is from the Era of Chaos. Its coding and art were done by the various people who created the Era of Chaos.

No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.

Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down.

(portrait)

Information

Advances from:
Advances to: Goblin Lancer
Cost: 20
HP: 32
Moves: 8
XP: 40
Level: 1
Alignment: chaotic
Id: AE_ext_orcs_Goblin_Cavalryman
Abilities:

Attacks (damage × count)

(image)spear
melee
7 × 2
pierce
charge
(image)spear
ranged
3 × 1
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Sat Jul 13 01:39:05 2019.