Icewind Drover


This unit is from Feudal Era. Its coding and art were done by Turin and Various others.

A Herder of sufficiant ability can become what the Steppe Orcs call a Drover, the elite of the IceWind order. With age and experience in the control of elemental magics. Some have claimed to be capable of summoning forth fierce blizzards from a clear sky, an unlikely feat unconfirmed by outsiders. When asked about the mechanics of their abilities they often answer by refering to themselves as conduits. Just what it is that they channel is never revealed.
The tribespeople claim to notice a blue tinge that begins to pervade their normally brown complexion and a crystalline hardness of their skin. Other steppe orcs whisper that this is because their hearts pump not blood, but ice.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from: Icewind Herder
Advances to: Icewind Master
Cost: 36
HP: 51
Moves: 5
XP: 100
Level: 2
Alignment: chaotic
Id: AE_feu_khaganate_Icewind_Drover

Attacks (damage × count)

(image)staff(impact attack) impact6 × 3(melee attack) melee
(image)frostwind(cold attack) cold7 × 4(ranged attack) ranged(magical)
(image)frostbite(pierce attack) pierce9 × 3(ranged attack) ranged(magical)


(icon) blade-10% (icon) pierce-10%
(icon) impact-10% (icon) fire0%
(icon) cold40% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen140%
(icon) Fungus340%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Sat May 25 01:05:47 2019.