This unit is from the Era of Myths. Its coding and art were done by JW, Velensk, Shiki and many others.

Capable of racing through the toughest terrain with uncanny speed, those known as Pathfinders serve as the vanguards of the Windsong armies. They have devoted themselves to developing their own agility, and long practice has granted them an almost inhuman speed. And, when they deem it necessary, their fluid grace and skill with their polearms allows them to strike like the thunder they wield, catching distracted foes unawares.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit has magical attacks, which always have a high chance of hitting an opponent.



Advances from: Seeker
Advances to: Farstrider
Cost: 38
HP: 37
Moves: 7
XP: 74
Level: 2
Alignment: neutral
Id: AE_myh_Pathfinder
Abilities: skirmisher

Attacks (damage × count)

(image)polearm(pierce attack) pierce6 × 3(melee attack) melee(backstab)
(image)polearm(blade attack) blade5 × 4(melee attack) melee
(image)lightning(fire attack) fire13 × 1(ranged attack) ranged(magical)


(icon) blade-20% (icon) pierce-20%
(icon) impact-30% (icon) fire10%
(icon) cold10% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest170%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Sat May 25 01:11:19 2019.