Armored Mechanic


This unit is from Feudal Era. Its coding and art were done by Turin and Various others.

The armored mechanics in a dwarven army are the first response personnel-for mechanical automata and vehicles, not menn. Even with great alchemical skills, these humanitarians would never survive in the front lines without armor. Their armor is not just solid steel like that of their enemies, but encrusted with tiny gears and mechanism which can catch or break an unwary foes blade.

Special Notes: This unit is capable of healing those around it, and curing them of poison.



Advances from: Oiler
Advances to:
Cost: 57
HP: 64
Moves: 4
XP: 100
Level: 3
Alignment: neutral
Id: AE_feu_clockwork_dwarves_Armored_Mechanic
Abilities: cures, heals +8

Attacks (damage × count)

12 × 2
7 × 4


(icon) blade30% (icon) pierce30%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane10%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest230%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable50%
(icon) Village150%
Last updated on Wed Feb 24 03:31:24 2021.