Sword Dancer

(image)

A chakram's main drawback as a melee weapon is it's short length. Experienced blade dancers always buy (or take from their enemies' corpses) themselves a sword or two, to solve this issue. Sword dancers still carry chakrams for ranged combat, which they have become more skilled with. They still use physchodelic substances before combat, making their fightning style with swords not that different from when they used chakrams. Their reflexes are far above those of most of their enemies, allowing them to easily dodge most of enemy attacks, while continuing to mercilessly slice their enemies.

Special Notes: Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 

Information

Advances from: Blade Dancer
Advances to:
Cost: 36
HP: 48
Moves: 6
XP: 100
Level: 2
Alignment: chaotic
Id: PR_Sworddancer
Abilities:

Attacks (damage × count)

(image)swords
melee
5 × 5
blade
berserk
(image)chakram
ranged
7 × 2
blade
skilled

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Fri Apr 20 12:55:33 2018.