Master of Darkness

(image)

As dignified as being a Great Warlock may be, it still pales compared to being a Master of Darkness. Only a few great warlocks in the known history have ever earned such a title. A Master of Darkness is capable of altering reality (although his knowledge in this aspect is not very large), allowing to creating implosions next to their foes, turn into multiple bats, which share one consciousness through multiple brains, stop time (and enchant tharis warriors with a less stable version of this ability), as well as many more, which are not that useful on the battlefield, but make his everyday life much easier. Not related to the reality-altering part, he's able to regenerate their wounds at night. The appearance of a Master of Darkness almost always means certain death for his enemies. He is also a Tharis monarch (unless there are multiple masters of darkness existing at the same time, of course).

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Great Warlock
Advances to:
Cost: 82
HP: 68
Moves: 6
XP: 200
Level: 4
Alignment: chaotic
Id: PR_Master_of_Darkness
Abilities: nocturnal regeneration +8

Attacks (damage × count)

(image)scythe
melee
15 × 2
blade
(image)fist
melee
7 × 4
impact
(image)implosion
ranged
19 × 3
cold
magical

Resistances

(icon) blade35% (icon) pierce35%
(icon) impact35% (icon) fire10%
(icon) cold50% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village160%
Last updated on Fri Apr 20 12:55:32 2018.