Steppe Flanker

(image)

Some goblins have discovered that the skills gained on the hunt can be put to use on the battlefield. While goblins are not overly welcome among the raiding parties, they are undeniably useful and so their presence is tolerated, if grudgingly.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Steppe Hunter
Advances to:
Cost: 22
HP: 30
Moves: 6
XP: 150
Level: 2
Alignment: chaotic
Id: PR_Steppe Flanker
Abilities:

Attacks (damage × count)

(image)knife
melee
5 × 2
blade
(image)harpoon
ranged
5 × 3
pierce
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-20%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef0%
(icon) Deep Water20%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen140%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains350%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Fri Apr 20 12:55:33 2018.