Magister / Magistra

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The title of Magister is traditionally conferred only after a lifetime of study and achievement to match. Magisters are often employed in positions of education, or as advisors to those sensible enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional thaumaturgy or word of advice, it gives the mage leave to pursue their research undisturbed. From this flows the greater body of human knowledge; the sciences, the philosophies, and the arts which give beauty to the world at large.

Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from:
Advances to:
Cost: 100
HP: 60
Moves: 5
XP: 200
Level: 4
Alignment: neutral
Id: PR_Magister
Abilities:

Attacks (damage × count)

(image)staff
melee
10 × 2
impact
(image)fireball
ranged
14 × 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire40%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 12:55:35 2018.