Cold Mistress

(image)

Unlike their colleagues, some great witches prefer to abadon their home, and live as hermits in extremely cold and desolate parts of the world, often trying to kill anyone who trespasses there. After living for years in such environments, they somehow obtain cold-manipulating powers. Although some decide to stay in their new home forever, most are driven back to Tharis settlements by their bloodthirst, to participate in more crusades. These so-called 'Cold Matriarchs' are surrounded by a cold aura which maintains temperatures that tend to be dangerous even for bystanders, not to mention those whom the aura's power is focused on, as well as make cold spells cast near it even more harmful, and fire spells rather pathetic. It is also capable of turning water into ice around them in minutes.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health.

(portrait)

Information

Advances from:
Advances to:
Cost: 100
HP: 58
Moves: 5
XP: 200
Level: 4
Alignment: chaotic
Id: PR_Cold_Mistress
Abilities: cold aura

Attacks (damage × count)

(image)spear
melee
16 × 2
pierce
(image)chill tempest
ranged
12 × 3
cold
magical
drains

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire-10%
(icon) cold40% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water230%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen140%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Fri Apr 20 12:55:28 2018.