Doom Guard

(image)

Daemons know that, the only thing than can stop a tidal wave is a powerful wall. Doom Guards are such wall, wall of living flesh and steel. Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom Guards are not the ones to fight, they are the ones to stand against every possible enemy.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Invader
Advances to: Hell Guardian
Cost: 40
HP: 52
Moves: 4
XP: 90
Level: 2
Alignment: chaotic
Id: PR Chaos Armorer
Abilities: steadfast

Attacks (damage × count)

(image)sword
melee
8 × 3
blade
(image)shield
melee
11 × 1
impact
slows

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact20% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef0%
(icon) Deep Water10%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen20%
(icon) Fungus240%
(icon) Hills340%
(icon) Mountains20%
(icon) Sand220%
(icon) Shallow Water10%
(icon) Swamp10%
(icon) Unwalkable20%
(icon) Village140%
Last updated on Fri Apr 20 12:55:30 2018.