Fey Soleil Legend

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Life-giving sun is at its strongest in places that are devoid of life. Paradox of the desert, as Fey refer to this fact, draws their attention like a candlelight does with a moth. Those who chose to give in to its temptation are wise enough to prepare. Clothes are tailored to protect from excessively bright light and light staff is replaced by a thick hollow one that can be used as water reservoir that prevents its contents from evaporation. Time spent under the burning sun can make a Fey attuned to it and able to summon and direct its searing blaze, especially when it is close to zenith, but a way to calm it and let the sands bloom is yet to be found.

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Information

Advances from: Fey Soleil
Advances to:
Cost: 66
HP: 65
Moves: 6
XP: 125
Level: 3
Alignment: neutral
Id: Fey Soleil 3
Abilities:

Attacks (damage × count)

(image)weighted staff(impact attack) impact15 × 2(melee attack) melee
(image)solar burst(impact attack) impact8 × 3(ranged attack) ranged(mystical, heliacal)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 03:17:05 2024.