Fey Warden

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Longevity motivates Fey warriors to value their own survival much more than defeat of their opponents. This consideration leads to a distinct tactic of shield-centered fencing aimed to limit their opponent's effectiveness by blocking their moves instead of striking them outright. Practicers of this combat style are known to spare lives of their defeated opponents who explicintly acknowledge their defeat and willingly swear to refrain from participating in conquests for remainder of their lives. They also learn to take advantage of local weather - an magically control it to some extent.

(portrait)

Information

Advances from: Fey Fender, Fey Conjurer
Advances to: Fey Warden Legend, Fey Concord
Cost: 44
HP: 52
Moves: 6
XP: 100
Level: 2
Alignment: neutral
Id: Fey Warden 2
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade7 × 4(melee attack) melee(shield(small), quelling)
(image)short bow(pierce attack) pierce5 × 3(ranged attack) ranged
(image)call lightning(arcane attack) arcane7 × 2(ranged attack) ranged(shield(small), delayed, mystical)

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Mar 28 03:40:06 2024.