Fey Pilgrim

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For most Fey their travels are relatively limited in distance. Only select few choose to travel far and wide to discover unknown lands and maybe even visit places where nobody ever been before. Familiarity with vast spaces allows these adventurous individuals to master free winds. They can always rest in calm weather and rapidly change it to small hurricane to ward off unwanted intruders. Winds cannot quicken their travels but speed of their melee strikes and parries is unmatched.

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Information

Advances from: Fey Traveler
Advances to: Fey Pilgrim Legend, Fey Mystic
Cost: 40
HP: 46
Moves: 6
XP: 95
Level: 2
Alignment: neutral
Id: Fey Pilgrim 2
Abilities:

Attacks (damage × count)

(image)balanced staff(impact attack) impact5 × 5(melee attack) melee(circular(triple), blocking, parrying)
(image)twisting wind(impact attack) impact17 × 1(ranged attack) ranged(mystical, quelling)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Dec 12 03:15:22 2024.