Fey Preserver

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Fey are widely known as keepers of woodlands. Fey men gravitate towards more outward, even somewhat possessive approach to it. Agressive intruders meet forceful resistance but violence is used only as last resort. Fey prefer to explain reasons of their actions and convince visitors to treat wildlands as places where everybody is welcomed as careful and responsible guest.

Note: this unit is ''commoner'' - it has most qualities of level 1 unit except after combat encounter with it opponent gets experience only if it will not result in advancement and gets only 4 experience points for killing this unit

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Information

Advances from:
Advances to: Fey Fender, Fey Ranger, Fey Conjurer
Cost: 11
HP: 31
Moves: 6
XP: 25
Level: 0
Alignment: neutral
Id: Fey Preserver 0
Abilities:

Attacks (damage × count)

(image)sword(blade attack) blade5 × 2(melee attack) melee
(image)mystic flare(pierce attack) pierce4 × 2(ranged attack) ranged(mystical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 21 03:17:03 2024.