Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 23
HP: 39
Moves: 6
XP: 74
Niveau : 2
Alignement : loyal
Id: Dune Strider
Abilities: tirailleur

Attacks (damage × count)

(image)lance(pierce attack) perforant6 × 4(melee attack) corps à corps(initiative)
(image)bolas(impact attack) contondant7 × 2(ranged attack) à distance(ralentissement)

Résistances 

(icon) tranchant-10% (icon) perforant-10%
(icon) contondant-10% (icon) feu0%
(icon) froid0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Caverne240%
(icon) Champignons260%
(icon) Château160%
(icon) Collines260%
(icon) Eau peu profonde330%
(icon) Eau profonde0%
(icon) Faux voile0%
(icon) Forêt260%
(icon) Gelé320%
(icon) Impraticable0%
(icon) Marais230%
(icon) Montagnes260%
(icon) Plat150%
(icon) Récif240%
(icon) Sable160%
(icon) Village160%
Last updated on Thu Oct 21 01:45:24 2021.