Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 23
HP: 39
Moves: 6
XP: 74
Level: 2
Sinnelag: lawful
Id: Dune Strider
Abilities: linjebryter

Attacks (damage × count)

(image)spyd(pierce attack) stikk6 × 4(melee attack) nærkamp(first strike)
(image)bolas(impact attack) slag7 × 2(ranged attack) avstand(forsinkende)

Resistances

(icon) hugg-10% (icon) stikk-10%
(icon) slag-10% (icon) ild0%
(icon) frost0% (icon) arkan20%

Terrain

TerrainMovement CostDefense
(icon) Borg160%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Fjell260%
(icon) Flate150%
(icon) Frossen320%
(icon) Fungus260%
(icon) Grotte240%
(icon) Grundt vann330%
(icon) Kystrev240%
(icon) Landsby160%
(icon) Sand160%
(icon) Skog260%
(icon) Sump230%
(icon) Utilgjenglig0%
(icon) Åser260%
Last updated on Thu Oct 21 01:46:56 2021.