Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
等级: | 2 |
立场: | 守序 |
Id: | Dune Strider |
Abilities: | 散兵 |
Attacks (damage × count)
矛 | 穿刺 | 6 × 4 | 近战 | (先制) | |
流星锤 | 冲击 | 7 × 2 | 远程 | (减速) |
抗性:
刃器 | -10% | 穿刺 | -10% | |||
---|---|---|---|---|---|---|
冲击 | -10% | 火焰 | 0% | |||
冰寒 | 0% | 奥术 | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
不可步行地形 | ‒ | 0% | |
丘陵 | 2 | 60% | |
冻原 | 3 | 20% | |
城堡 | 1 | 60% | |
山岭 | 2 | 60% | |
平原 | 1 | 50% | |
村庄 | 1 | 60% | |
森林 | 2 | 60% | |
沙地 | 1 | 60% | |
沼泽 | 2 | 30% | |
洞穴 | 2 | 40% | |
浅水 | 3 | 30% | |
深水 | ‒ | 0% | |
真菌 | 2 | 60% | |
礁石 | 2 | 40% | |
虚假黑幕 | ‒ | 0% |