Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 23
HP: 39
Moves: 6
XP: 74
等级:2
立场:守序
Id: Dune Strider
Abilities: 散兵

Attacks (damage × count)

(image)(pierce attack) 穿刺6 × 4(melee attack) 近战(先制)
(image)流星锤(impact attack) 冲击7 × 2(ranged attack) 远程(减速)

抗性:

(icon) 刃器-10% (icon) 穿刺-10%
(icon) 冲击-10% (icon) 火焰0%
(icon) 冰寒0% (icon) 奥术20%

Terrain

TerrainMovement CostDefense
(icon) 不可步行地形0%
(icon) 丘陵260%
(icon) 冻原320%
(icon) 城堡160%
(icon) 山岭260%
(icon) 平原150%
(icon) 村庄160%
(icon) 森林260%
(icon) 沙地160%
(icon) 沼泽230%
(icon) 洞穴240%
(icon) 浅水330%
(icon) 深水0%
(icon) 真菌260%
(icon) 礁石240%
(icon) 虚假黑幕0%
Last updated on Thu Oct 21 01:48:29 2021.