Dune Strider
![(image)](../../pics/core%24images%24units%24dunefolk%24skirmisher%24strider.png)
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
레벨: | 2 |
선호시간대: | lawful |
Id: | Dune Strider |
Abilities: | 척후 |
Attacks (damage × count)
![]() | 창 | ![]() | 6 × 4 | ![]() | (선공) |
![]() | bolas | ![]() | 7 × 2 | ![]() | (둔화) |
저항력
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참격 | -10% | ![]() |
관통 | -10% | |
---|---|---|---|---|---|---|
![]() |
충격 | -10% | ![]() |
화염 | 0% | |
![]() |
냉기 | 0% | ![]() |
신령 | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Fungus | 2 | 60% |
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깊은 물 | ‒ | 0% |
![]() |
늪 | 2 | 30% |
![]() |
도보불능 | ‒ | 0% |
![]() |
동굴 | 2 | 40% |
![]() |
마을 | 1 | 60% |
![]() |
모래 | 1 | 60% |
![]() |
산 | 2 | 60% |
![]() |
산호초 | 2 | 40% |
![]() |
설빙 지역 | 3 | 20% |
![]() |
성 | 1 | 60% |
![]() |
숲 | 2 | 60% |
![]() |
얕은 물 | 3 | 30% |
![]() |
언덕 | 2 | 60% |
![]() |
평지 | 1 | 50% |