Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
Рівень: | 2 |
Тип: | порядний |
Id: | Dune Strider |
Abilities: | авангардист |
Attacks (damage × count)
спис | колючий | 6 × 4 | ближня | (перший удар) | |
бола | ударний | 7 × 2 | дальня | (уповільнює) |
Опори
ріжучий | -10% | колючий | -10% | |||
---|---|---|---|---|---|---|
ударний | -10% | вогнем | 0% | |||
холодом | 0% | містичний | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Болото | 2 | 30% | |
Глибока вода | ‒ | 0% | |
Гори | 2 | 60% | |
Грибниця | 2 | 60% | |
Замок | 1 | 60% | |
Ліс | 2 | 60% | |
Мерзлота | 3 | 20% | |
Мілка вода | 3 | 30% | |
Пагорби | 2 | 60% | |
Печера | 2 | 40% | |
Прибережний риф | 2 | 40% | |
Провалля | ‒ | 0% | |
Пісок | 1 | 60% | |
Рівнина | 1 | 50% | |
Село | 1 | 60% | |
Фальшива пелена | ‒ | 0% |