Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
רמה: | 2 |
נטייה: | lawful |
Id: | Dune Strider |
Abilities: | מסתנן |
Attacks (damage × count)
חנית | חודר | 6 × 4 | קפא"פ | (first strike) | |
bolas | מוחץ | 7 × 2 | טווח רחוק | (מאט) |
עמידויות
חותך | -10% | חודר | -10% | |||
---|---|---|---|---|---|---|
מוחץ | -10% | אש | 0% | |||
קור | 0% | כוח | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Fake Shroud | ‒ | 0% | |
Fungus | 2 | 60% | |
אלמוגים | 2 | 40% | |
בלתי הליך | ‒ | 0% | |
גבעות | 2 | 60% | |
הרים | 2 | 60% | |
חול | 1 | 60% | |
טירה | 1 | 60% | |
יער | 2 | 60% | |
כפר | 1 | 60% | |
מי ביצה | 2 | 30% | |
מים עמוקים | ‒ | 0% | |
מים רדודים | 3 | 30% | |
מערה | 2 | 40% | |
קפוא | 3 | 20% | |
שטוח | 1 | 50% |