Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
Taso: | 2 |
Suuntautuminen: | lainkuuliainen |
Id: | Dune Strider |
Abilities: | kahakointi |
Attacks (damage × count)
keihäs | lävistys | 6 × 4 | lähitaistelu | (first strike) | |
bolas | murskaus | 7 × 2 | kaukotaistelu | (hidastaa) |
Vastustukset
viilto | -10% | lävistys | -10% | |||
---|---|---|---|---|---|---|
murskaus | -10% | tuli | 0% | |||
kylmä | 0% | salatiede | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Fake Shroud | ‒ | 0% | |
Fungus | 2 | 60% | |
hiekkaa | 1 | 60% | |
jäätynyt | 3 | 20% | |
koralliriutta | 2 | 40% | |
kulkukelvoton | ‒ | 0% | |
kylä | 1 | 60% | |
linna | 1 | 60% | |
luola | 2 | 40% | |
matalaa vettä | 3 | 30% | |
metsä | 2 | 60% | |
mäkiä | 2 | 60% | |
suo | 2 | 30% | |
syvää vettä | ‒ | 0% | |
tasamaa | 1 | 50% | |
vuori | 2 | 60% |