Púštna chodkyňa
![(image)](../../pics/core%24images%24units%24dunefolk%24skirmisher%24strider.png)
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Púštna nabodávačka |
---|---|
Advances to: | Púštna bežkyňa |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
Úroveň: | 2 |
Príslušnosť: | poriadok |
Id: | Dune Strider |
Abilities: | priebojný |
Attacks (damage × count)
![]() | kopija | ![]() | 6 × 4 | ![]() | (prvý úder) |
![]() | bola | ![]() | 7 × 2 | ![]() | (spomaľuje) |
Odolnosti
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sečný | -10% | ![]() |
bodný | -10% | |
---|---|---|---|---|---|---|
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tupý | -10% | ![]() |
oheň | 0% | |
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mráz | 0% | ![]() |
mystický | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Dedina | 1 | 60% |
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Falošné odkrývanie | ‒ | 0% |
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Hlboká voda | ‒ | 0% |
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Hory | 2 | 60% |
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Hrad | 1 | 60% |
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Huby | 2 | 60% |
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Jaskyňa | 2 | 40% |
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Kopce | 2 | 60% |
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Les | 2 | 60% |
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Močiar | 2 | 30% |
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Nepriechodné | ‒ | 0% |
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Piesok | 1 | 60% |
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Plytká voda | 3 | 30% |
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Pobrežný útes | 2 | 40% |
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Rovina | 1 | 50% |
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Zamrznuté | 3 | 20% |