Dune Strider

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
Level: | 2 |
Alineació: | lawful |
Id: | Dune Strider |
Abilities: | fustigador |
Attacks (damage × count)
![]() | llança | ![]() | 6 × 4 | ![]() | (first strike) |
![]() | bolas | ![]() | 7 × 2 | ![]() | (retardar) |
Resistències
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talla | -10% | ![]() |
perfora | -10% | |
---|---|---|---|---|---|---|
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impactar | -10% | ![]() |
foc | 0% | |
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fret | 0% | ![]() |
arcà | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Aigües someres | 3 | 30% |
![]() |
Aldea | 1 | 60% |
![]() |
Arena | 1 | 60% |
![]() |
Bosc | 2 | 60% |
![]() |
Castell | 1 | 60% |
![]() |
Coastal Reef | 2 | 40% |
![]() |
Cova | 2 | 40% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Fungus | 2 | 60% |
![]() |
Montanyes | 2 | 60% |
![]() |
Pantà | 2 | 30% |
![]() |
Tossals | 2 | 60% |
![]() |
Unwalkable | ‒ | 0% |