Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
Nivå: | 2 |
Sinnelag: | redbar |
Id: | Dune Strider |
Abilities: | stigfinnare |
Attacks (damage × count)
spjut | stick | 6 × 4 | närstrid | (första slaget) | |
bolor | kross | 7 × 2 | distans | (sakta ner) |
Motståndskraft
hugg | -10% | stick | -10% | |||
---|---|---|---|---|---|---|
kross | -10% | eld | 0% | |||
frost | 0% | ockult | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Berg | 2 | 60% | |
Borg | 1 | 60% | |
By | 1 | 60% | |
Djupt vatten | ‒ | 0% | |
Falsk slöja | ‒ | 0% | |
Frusen | 3 | 20% | |
Grotta | 2 | 40% | |
Grunt vatten | 3 | 30% | |
Kullar | 2 | 60% | |
Kustrev | 2 | 40% | |
Ofarbar | ‒ | 0% | |
Plant | 1 | 50% | |
Sand | 1 | 60% | |
Skog | 2 | 60% | |
Svamp | 2 | 60% | |
Träsk | 2 | 30% |