Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
Nivel: | 2 |
Aliñación: | legal |
Id: | Dune Strider |
Abilities: | guerrilleiro |
Attacks (damage × count)
lanza | perforación | 6 × 4 | corpo a corpo | (primeiro golpe) | |
boleadoras | impacto | 7 × 2 | a distancia | (ralentiza) |
Resistencias
folla | -10% | perforación | -10% | |||
---|---|---|---|---|---|---|
impacto | -10% | lume | 0% | |||
frío | 0% | arcano | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Area | 1 | 60% | |
Arrecife costeiro | 2 | 40% | |
Auga pouco profunda | 3 | 30% | |
Auga profunda | ‒ | 0% | |
Bosque | 2 | 60% | |
Braña | 2 | 30% | |
Castelo | 1 | 60% | |
Chaira | 1 | 50% | |
Cogomelos | 2 | 60% | |
Conxelado | 3 | 20% | |
Cova | 2 | 40% | |
Intransitábel | ‒ | 0% | |
Manto falso do descoñecido | ‒ | 0% | |
Montañas | 2 | 60% | |
Outeiros | 2 | 60% | |
Vila | 1 | 60% |