Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
Rang: | 2 |
Co-thaobhadh: | dligheach |
Id: | Dune Strider |
Abilities: | streupaire |
Attacks (damage × count)
sleagh | bioradh | 6 × 4 | dlùth | (ciad bhuille) | |
bola | bualadh | 7 × 2 | astar | (maille) |
Comasan-seasaimh
lann | -10% | bioradh | -10% | |||
---|---|---|---|---|---|---|
bualadh | -10% | teine | 0% | |||
fuachd | 0% | dìomhair | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Baile | 1 | 60% | |
Balgain-bhuachair | 2 | 60% | |
Beanntan | 2 | 60% | |
Boglach | 2 | 30% | |
Caisteal | 1 | 60% | |
Cnuic | 2 | 60% | |
Coille | 2 | 60% | |
Do-choiseach | ‒ | 0% | |
Gaineamh | 1 | 60% | |
Reòite | 3 | 20% | |
Riof cladaich | 2 | 40% | |
Rèidh | 1 | 50% | |
Sgleò mas-fhìor | ‒ | 0% | |
Tanalach | 3 | 30% | |
Uamh | 2 | 40% | |
Uisge domhain | ‒ | 0% |