Dune Luminary

On the surface, it is not entirely clear what distinguishes a Luminary from other healers among the Dunefolk. Certainly, a Luminary may be marginally more knowledgeable, well-traveled, or skilled in combat compared to normal herbalists or apothecaries, but the difference is usually modest at best. Nevertheless, ‘Luminary’ is a formal title granted to the highest order of Dunefolk healers and bestows these men both the greatest esteem and the greatest envy.
There is some speculation that a secret order exists among the Luminaries. These so called ‘Eminents’ hoard a great deal of forbidden knowledge and advise many Dunefolk leaders from the shadows. Such a thing has never been proven, but the fact remains that some Luminaries seem to hold much more influence than their abilities should afford.

Information
Advances from: | Apothicaire |
---|---|
Advances to: | ‒ |
Cost: | 38 |
HP: | 52 |
Moves: | 5 |
XP: | 150 |
Niveau : | 3 |
Alignement : | liminal |
Id: | Dune Luminary |
Abilities: | guérison, soins +8, regenerates +4 |
Attacks (damage × count)
![]() | masse | ![]() | 9 × 4 | ![]() |
Résistances
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tranchant | -10% | ![]() |
perforant | 20% | |
---|---|---|---|---|---|---|
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contondant | 0% | ![]() |
feu | 0% | |
![]() |
froid | 0% | ![]() |
arcane | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Caverne | 2 | 40% |
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Champignons | 2 | 50% |
![]() |
Château | 1 | 60% |
![]() |
Collines | 2 | 60% |
![]() |
Eau peu profonde | 3 | 20% |
![]() |
Eau profonde | ‒ | 0% |
![]() |
Faux voile | ‒ | 0% |
![]() |
Forêt | 2 | 40% |
![]() |
Gelé | 3 | 20% |
![]() |
Impraticable | ‒ | 0% |
![]() |
Marais | 2 | 30% |
![]() |
Montagnes | 2 | 60% |
![]() |
Plat | 1 | 40% |
![]() |
Récif | 2 | 30% |
![]() |
Sable | 1 | 40% |
![]() |
Village | 1 | 60% |