Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
Leibhéal: | 2 |
Ailíniú: | lawful |
Id: | Dune Strider |
Abilities: | scirmiseoir |
Attacks (damage × count)
sleá | polladh | 6 × 4 | dlúthraon | (first strike) | |
bolas | turraing | 7 × 2 | fadraon | (moilliú) |
Friotaíochta
lann | -10% | polladh | -10% | |||
---|---|---|---|---|---|---|
turraing | -10% | tine | 0% | |||
fuar | 0% | rúnda | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Baile | 1 | 60% | |
Caisleán | 1 | 60% | |
Cnocán | 2 | 60% | |
Corcach | 2 | 30% | |
Fake Shroud | ‒ | 0% | |
Foraois | 2 | 60% | |
Fungus | 2 | 60% | |
Gaineamh | 1 | 60% | |
Machaire | 1 | 50% | |
Neamhbhealaigh | ‒ | 0% | |
Reoite | 3 | 20% | |
Sceir Cósta | 2 | 40% | |
Sléibhte | 2 | 60% | |
Tanalacht | 3 | 30% | |
Uaimh | 2 | 40% | |
Uisce Domhain | ‒ | 0% |