Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 23
HP: 39
Moves: 6
XP: 74
Level: 2
Aparteneco:lawful
Id: Dune Strider
Abilities: energia

Attacks (damage × count)

(image)lanco(pierce attack) piko6 × 4(melee attack) de proksime(first strike)
(image)bolas(impact attack) frapo7 × 2(ranged attack) distance(malrapidigo)

Rezisto

(icon) klingo-10% (icon) piko-10%
(icon) frapo-10% (icon) fajro0%
(icon) frosto0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Arbaro260%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Frozen320%
(icon) Fungus260%
(icon) Kastelo160%
(icon) Kaverno240%
(icon) Malprofunda akvo330%
(icon) Marĉo230%
(icon) Montetoj260%
(icon) Montoj260%
(icon) Sablo160%
(icon) Unwalkable0%
(icon) Vilaĝo160%
Last updated on Thu Oct 21 01:45:00 2021.