Dune Strider

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
Līmenis: | 2 |
Īpašība: | lawful |
Id: | Dune Strider |
Abilities: | nenotverams |
Attacks (damage × count)
![]() | pīķis | ![]() | 6 × 4 | ![]() | (pirmais trieciens) |
![]() | bolas | ![]() | 7 × 2 | ![]() | (sapīšana) |
Izturība
![]() |
asmens | -10% | ![]() |
dūriens | -10% | |
---|---|---|---|---|---|---|
![]() |
trieciens | -10% | ![]() |
uguns | 0% | |
![]() |
aukstums | 0% | ![]() |
mistiskais | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Ala | 2 | 40% |
![]() |
Ciems | 1 | 60% |
![]() |
Dzelme | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Kalni | 2 | 60% |
![]() |
Līdzenums | 1 | 50% |
![]() |
Mežs | 2 | 60% |
![]() |
Necaurejams | ‒ | 0% |
![]() |
Pauguri | 2 | 60% |
![]() |
Piekrastes rifs | 2 | 40% |
![]() |
Pils | 1 | 60% |
![]() |
Purvs | 2 | 30% |
![]() |
Sasalums | 3 | 20% |
![]() |
Seklums | 3 | 30% |
![]() |
Smiltis | 1 | 60% |
![]() |
Sēnes | 2 | 60% |