Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
Rang: | 2 |
Alliantie: | gezagsgetrouw |
Id: | Dune Strider |
Abilities: | warzaaier |
Attacks (damage × count)
speer | puntig | 6 × 4 | dichtbij | (snelle slag) | |
boleadoras | stomp | 7 × 2 | afstand | (vertraagt) |
Weerstanden
scherp | -10% | puntig | -10% | |||
---|---|---|---|---|---|---|
stomp | -10% | heet | 0% | |||
koud | 0% | magisch | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Bergen | 2 | 60% | |
Bevroren | 3 | 20% | |
Bos | 2 | 60% | |
Diep Water | ‒ | 0% | |
Dorp | 1 | 60% | |
Grot | 2 | 40% | |
Heuvels | 2 | 60% | |
Kasteel | 1 | 60% | |
Kustrif | 2 | 40% | |
Moeras | 2 | 30% | |
Neppe Sluier | ‒ | 0% | |
Onbewandelbaar | ‒ | 0% | |
Ondiep Water | 3 | 30% | |
Paddenstoelen | 2 | 60% | |
Vlak | 1 | 50% | |
Zand | 1 | 60% |