Dune Strider

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
Szint: | 2 |
Beállítottság: | igazságos |
Id: | Dune Strider |
Abilities: | portyázó |
Attacks (damage × count)
![]() | lándzsa | ![]() | 6 × 4 | ![]() | (első ütés) |
![]() | bolas | ![]() | 7 × 2 | ![]() | (lassítás) |
Ellenállások
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vágás | -10% | ![]() |
szúrás | -10% | |
---|---|---|---|---|---|---|
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ütés | -10% | ![]() |
tűz | 0% | |
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hideg | 0% | ![]() |
földöntúli | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Barlang | 2 | 40% |
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Dombság | 2 | 60% |
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Erdő | 2 | 60% |
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Falu | 1 | 60% |
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Gomba | 2 | 60% |
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Hamis eltakarás | ‒ | 0% |
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Hegyvidék | 2 | 60% |
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Homok | 1 | 60% |
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Járhatatlan terület | ‒ | 0% |
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Jégvidék | 3 | 20% |
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Mocsár | 2 | 30% |
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Mély víz | ‒ | 0% |
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Sekély víz | 3 | 30% |
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Síkság | 1 | 50% |
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Várkastély | 1 | 60% |
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Zátony | 2 | 40% |