Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 23 |
HP: | 39 |
Moves: | 6 |
XP: | 74 |
Szint: | 2 |
Beállítottság: | igazságos |
Id: | Dune Strider |
Abilities: | portyázó |
Attacks (damage × count)
lándzsa | szúrás | 6 × 4 | közelharc | (első ütés) | |
bolas | ütés | 7 × 2 | távolsági harc | (lassítás) |
Ellenállások
vágás | -10% | szúrás | -10% | |||
---|---|---|---|---|---|---|
ütés | -10% | tűz | 0% | |||
hideg | 0% | földöntúli | 20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Barlang | 2 | 40% | |
Dombság | 2 | 60% | |
Erdő | 2 | 60% | |
Falu | 1 | 60% | |
Gomba | 2 | 60% | |
Hamis eltakarás | ‒ | 0% | |
Hegyvidék | 2 | 60% | |
Homok | 1 | 60% | |
Járhatatlan terület | ‒ | 0% | |
Jégvidék | 3 | 20% | |
Mocsár | 2 | 30% | |
Mély víz | ‒ | 0% | |
Sekély víz | 3 | 30% | |
Síkság | 1 | 50% | |
Várkastély | 1 | 60% | |
Zátony | 2 | 40% |