Neanderthal Trapper

(image)

Hunters that distinguish themselves with many kills go to the deep woods were they learn from the tribe Elder of Hunting the skills of trapping their prey.
Sprite From the Archaic Era

Special Notes: This unit has the knowledge and experience in dealing with monsters and animals by doing 15% more damage.

 

Information

Advances from: Neanderthal Hunter
Advances to: Neanderthal Stalker
Cost: 40
HP: 49
Moves: 6
XP: 70
Level: 2
Alignment: neutral
Id: OE Neanderthal Trapper
Abilities: ambush, skirmisher

Attacks (damage × count)

(image)flint tipped spear
melee
10 × 3
pierce
poison
(image)None
ranged
9 × 2
impact
first strike

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact20% (icon) fire0%
(icon) cold30% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef140%
(icon) Deep Water80%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:43:07 2024.