Elvish Night Nymph

(image)

As a mystic matures, she is offered a choice - to follow the Sun or the Moon. The followers of the moon have access to ice magic and the ability to stop venom from wounding their allies.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Elvish Nymph
Advances to: Elvish Selai
Cost: 48
HP: 48
Moves: 5
XP: 120
Level: 3
Alignment: neutral
Id: OE Elvish Night Nymph
Abilities:

Attacks (damage × count)

(image)glaive
melee
7 × 3
blade
(image)iceball
ranged
9 × 4
cold
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:42:37 2024.