Shaman

(image)

All druids are expected to memorize thousands of lines of verse, encapsulating the accumulated lore of the Arendian people, but they are also expected to be healers and mages. Those who excel at these arts become known as shamans, and start playing a larger role in the political and religious life of their tribes.

 

Information

Advances from: Druid
Advances to: Warlock
Cost: 53
HP: 38
Moves: 5
XP: 85
Level: 2
Alignment: lawful
Id: OE Arendian Shaman
Abilities: cures, heals +8

Attacks (damage × count)

(image)fist
melee
6 × 3
impact
(image)fire ball
ranged
6 × 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 03:42:47 2024.