Akladian Wonderman

(image)

Very rare amongst Akladian tribes, Wonderman are those who spend their whole life studying ways of healing. They do not ignore even experiences of Wesnothians, and learned few valuable tricks in process.
From A New Order

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Akladian Holyman
Advances to:
Cost: 30
HP: 26
Moves: 5
XP: 81
Level: 3
Alignment: lawful
Id: OE Akladian Wonderman
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
2 × 3
impact
(image)lightbeam
ranged
12 × 2
arcane
magical

Resistances

(icon) blade40% (icon) pierce50%
(icon) impact40% (icon) fire20%
(icon) cold10% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef0%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus0%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:42:22 2024.