Drake Arbiter

(image)

Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes’ traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales.
From mainline

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

(portrait)

Information

Advances from: Drake Clasher
Advances to: Drake Warden
Cost: 31
HP: 62
Moves: 5
XP: 105
Level: 2
Alignment: lawful
Id: OE Drake Arbiter
Abilities:

Attacks (damage × count)

(image)halberd
melee
11 × 3
wedge
(image)halberd
melee
17 × 2
pierce
first strike

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact20% (icon) fire50%
(icon) cold-50% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains140%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:42:25 2024.