Neanderthal Healer

(image)

Healers rise from the ranks of Herbalists to be found in a Neanderthal clan. They, through years of dedicated hard work, have achieved a success rate which, combined with acumilated medical knowledge, has earned them the promotion to Healer status. In the midst of battle they function much like Herbalists, exept that they take more severely wounded into their care. They have also added ground Eyeburn weed to their kit which they throw into their enemy's eyes when they are occupied with a wounded Neanderthal and they don't have time to fight the enemy properly.

 

Information

Advances from: Neanderthal Herbalist
Advances to: Neanderthal Master Healer
Cost: 42
HP: 36
Moves: 5
XP: 70
Level: 2
Alignment: neutral
Id: OE Neanderthal Healer
Abilities: cures, heals +8

Attacks (damage × count)

(image)a walking stick
melee
7 × 2
impact
(image)Eyeburn weed
ranged
4 × 2
impact
slows

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact20% (icon) fire0%
(icon) cold30% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef140%
(icon) Deep Water80%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:43:06 2024.