Neanderthal Stalker

(image)

Trappers that prove themselves worthy by trapping 1000 enemies enter the Order of the Stalkers. These elite hunters are so skilled at sneaking up on their prey, that the few who have survived an attack claim that the asailant was invisible.
Sprite From the Archaic Era

Special Notes: This unit has the knowledge and experience in dealing with monsters and animals by doing 15% more damage.

 

Information

Advances from: Neanderthal Trapper
Advances to:
Cost: 66
HP: 62
Moves: 7
XP: 160
Level: 3
Alignment: neutral
Id: OE Neanderthal Stalker
Abilities: ambush, skirmisher

Attacks (damage × count)

(image)flint tipped spear
melee
12 × 3
pierce
poison
(image)None
ranged
9 × 3
impact
first strike

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact20% (icon) fire0%
(icon) cold30% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef140%
(icon) Deep Water80%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:43:07 2024.