Neanderthal Clubber

(image)

Neanderthal Clubbers were the young tribesmen who had no particular talent at doing anything in any way. Consequently, the Elders decided to stick a club into their hands and tell them to defend the clan with their lives.
Unit from FG_Prince2000's Neanderthal Era, Sprite from A New Order edited by Edwylm

 

Information

Advances from:
Advances to: Neanderthal Pummeller, Tourchman, Raider
Cost: 15
HP: 35
Moves: 5
XP: 37
Level: 1
Alignment: lawful
Id: OE Neanderthal Clubber
Abilities:

Attacks (damage × count)

(image)a club
melee
7 × 3
impact
(image)None
ranged
10 × 1
impact

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact20% (icon) fire0%
(icon) cold30% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef140%
(icon) Deep Water80%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen140%
(icon) Fungus150%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand240%
(icon) Shallow Water230%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:43:06 2024.