Wisp Halation

(image)

Required XP: 175

Sometimes Wisp seems to collapse into itself and ignites into what resembles lightning bolt tightly curled into a ball. Constant inner turmoil occasionally finds its way to the surface of the glowing sphere. Pulsing with arcane power, they roam the world in quest for something incomprehensible to all but the wisest.

Note: this unit is ''spirit'' (has fixed trait named ''spirit'') - it inflicts and receives 50% less damage unless its opponent also has ''spirit'' trait, it cannot be healed and cured from poison with healing abilities of other units and does not receive damage from poison (poisoned state only prevents healing)

(portrait)

Information

Advances from: Wisp Nimbus
Advances to:
Cost: 90
HP: 42
Moves: 4
XP: 175
Level: 3
Alignment: neutral
Id: Wisp Halation 3
Abilities:

Attacks (damage × count)

(image)radiance
melee
22 × 2
arcane
mystical
circular(single)
(image)ray of light
ranged
28 × 1
arcane
mystical
delayed

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Mar 20 03:41:16 2024.