Thanat Sepulch

(image)

Required XP: 170

Note: this unit has fewer traits than suggested by its race (one trait less)
<span></span>
<span></span>Many Thanats take and maintain corporeal vessels to interact with tangible world. They often strive to preserve remains used as their bodies, sometimes even partially restore them. Sufficiently skilled efforts can reverse some or even all damage inflicted by decay, to their own bodies as well as those of others, whether inhabited by a Thanat or still living and breathing. Some flesh masons take their efforts even further to expand and fortify their mortal shells. Caution and care are required in this work as there is a risk to introduce major flaws along with desired qualities.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

(portrait)

Information

Advances from: Thanat Mummy
Advances to:
Cost: 79
HP: 77
Moves: 4
XP: 170
Level: 3
Alignment: chaotic
Id: Thanat Sepulch 3
Abilities: heals(full), heals, heals, heals, siccates, lurks(deep)

Attacks (damage × count)

(image)agony
melee
31 × 1
impact
mystical
shocking
quelling
(image)crumbling
ranged
7 × 3
arcane
mystical

Resistances

(icon) blade0% (icon) pierce40%
(icon) impact40% (icon) fire0%
(icon) cold40% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:41:31 2024.