Thanat Draug Avatar

(image)

Required XP: 185

Every Thanat is driven by its own personal goal. Some of them already know their goals when they achieve self-consciousness, for others it takes time. Thanat corpse-dwellers equipped for melee usually have preservation of certain people as their goal and realize it early. Finding people that are to be preserved can take a lot of time and effort - or a lot of good luck. Asking other people for direction is troublesome and complicated endeavor because of ghastly appearance and lack of easy means to speak as neither breath nor larynx is preserved in skeletal body.

Note: this unit is ''leader'' - it cannot be recruited and if it dies then its owner is considered to be defeated.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

(portrait)

Information

Advances from:
Advances to:
Cost: 176
HP: 71
Moves: 5
XP: 185
Level: 4
Alignment: chaotic
Id: Thanat Draug Leader
Abilities: recruits, tactics, lurks(deep)

Attacks (damage × count)

(image)axe
melee
13 × 3
blade
shield(small)
circular(single)
(image)rib toss
ranged
4 × 4
impact
triggered
swarming
shield(small)

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact0% (icon) fire40%
(icon) cold40% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water420%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:41:32 2024.