Wisp Aurora

(image)

Required XP: 130

On vast northern realms the great night goes on for what seems like eternity. Uneventful calmness of the dark sky is disturbed by a spectacular dance of mystical lights - nordic glows. Seen by only a few, it sparkles imagination in many with abundant tales and legends. Even fewer ever seen it up close and personal and almost nobody managed to convince others that fabulous and memorable show happened in front of their eyes rather than in their imagination.

Note: this unit is ''spirit'' (has fixed trait named ''spirit'') - it inflicts and receives 50% less damage unless its opponent also has ''spirit'' trait, it cannot be healed and cured from poison with healing abilities of other units and does not receive damage from poison (poisoned state only prevents healing)

(portrait)

Information

Advances from: Wisp Glow
Advances to:
Cost: 75
HP: 55
Moves: 4
XP: 130
Level: 3
Alignment: neutral
Id: Wisp Aurora 3
Abilities:

Attacks (damage × count)

(image)radiance
melee
12 × 2
arcane
mystical
sweeping
(image)ray of light
ranged
44 × 1
arcane
mystical
delayed

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane60%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water140%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains250%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable140%
(icon) Village150%
Last updated on Wed Mar 20 03:41:16 2024.