Thanat Cormorant

(image)

Required XP: 140

Note: this unit has fewer traits than suggested by its race (one trait less)
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<span></span>Diseased bloat directed by Thanat's innate arcane force can grow a relatively orderly mass of extra flesh on a dead body. Skilled flesh sculptor can rearrange existing muscle and convert otherwise useless internals into additional muscle turning the corpse into a hulking brute of extreme toughness. Even some vermin are succeptible to assimilation and conversion into extra muscle. Remaining vermin are afflicted to carry some of the cadaver's diseases over to their victims.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

(portrait)

Information

Advances from: Thanat Ghoul
Advances to:
Cost: 71
HP: 79
Moves: 4
XP: 140
Level: 3
Alignment: chaotic
Id: Thanat Cormorant 3
Abilities: lurks(deep)

Attacks (damage × count)

(image)claws
melee
18 × 2
blade
poisoning
(image)plague swarm
ranged
10 × 2
blade
poisoning
swarming
dwindling

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire20%
(icon) cold40% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:41:31 2024.