Thanat Leper Legend

(image)

Required XP: 150

Note: this unit has fewer traits than suggested by its race (one trait less)
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<span></span>Deceased remains inhabited by Thanats often come in partially decomposed or otherwise damaged condition. Inhabitants of these corpses can channel their innate arcane power to keep their newfound vessels from decaying further and falling apart. Sometimes they also bandage their bodies to reduce effort required to preserve the flesh. This approach is especially viable for corpses that were damaged by rapidly developing disease or otherwise heavily afflicted. Side effects of dealing with tormented body include abilities to transfer the pain of its torment to other bodies and to cause almost instant decomosition into dust and ash.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

(portrait)

Information

Advances from: Thanat Leper Hero
Advances to:
Cost: 72
HP: 67
Moves: 4
XP: 150
Level: 3
Alignment: chaotic
Id: Thanat Leper 3
Abilities: siccates, lurks(deep)

Attacks (damage × count)

(image)spasm
melee
19 × 2
impact
mystical
shocking
(image)sepulchral chill
ranged
11 × 2
cold
(image)crumbling
ranged
12 × 2
arcane
mystical

Resistances

(icon) blade0% (icon) pierce40%
(icon) impact40% (icon) fire0%
(icon) cold40% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains350%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:41:31 2024.