Thanat Banshee

(image)

Required XP: 175

Some Thanats are keen to utilize arcane disturbances similar to those that bring them into existence. It is commonly used to add various grafted tools to Thanat's ethereal body. One such tool replaces Thanat's face and augments its signature eerie wail. It allows to send messages at long range and through many barriers that isolate most other means of communication. Also it can be focused on a narrower area to deliver a crushing strike.

Note: this unit is ''unliving'' (has fixed trait named ''unliving'') - it cannot be poisoned, when it is recalled its hitpoints are set to 20 and it can heal from ''healing places'' only when also eligible for rest-healing or under effect of ''siccates'' ability of allied unit

Note: this unit is ''spirit'' (has fixed trait named ''spirit'') - it inflicts and receives 50% less damage unless its opponent also has ''spirit'' trait, it cannot be healed and cured from poison with healing abilities of other units and does not receive damage from poison (poisoned state only prevents healing)

(portrait)

Information

Advances from: Thanat Ghost
Advances to:
Cost: 97
HP: 43
Moves: 7
XP: 175
Level: 3
Alignment: chaotic
Id: Thanat Banshee 3
Abilities:

Attacks (damage × count)

(image)ghost claws
melee
14 × 2
blade
circular(single)
sweeping
(image)wail
ranged
14 × 3
impact
sweeping
(image)haunting
ranged
26 × 1
blade
mystical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-20%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water340%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest240%
(icon) Frozen150%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water240%
(icon) Swamp140%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Wed Mar 20 03:41:30 2024.