Riddari
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Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
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Information
Advances from: | Horseman |
---|---|
Advances to: | Musterisriddari, Grand Knight |
Cost: | 50 |
HP: | 58 |
Moves: | 8 |
XP: | 100 |
Level: | 2 |
Stilling: | lawful |
Id: | Knight |
Abilities: | ‒ |
Attacks (damage × count)
![]() | sverð | ![]() | 8 × 4 | ![]() | |
![]() | lance | ![]() | 14 × 2 | ![]() | (áhlaup) |
Mótstöður
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eggvopn | 20% | ![]() |
stungvopn | -20% | |
---|---|---|---|---|---|---|
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höggvopn | 30% | ![]() |
eldur | 0% | |
![]() |
kuldi | 0% | ![]() |
yfirnáttúrulegt | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Deep Water | ‒ | 0% |
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Fake Shroud | ‒ | 0% |
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Fjöll | ‒ | 0% |
![]() |
Flatlendi | 1 | 40% |
![]() |
Frost | 2 | 30% |
![]() |
Fungus | 4 | 20% |
![]() |
Grunnt vatn | 4 | 20% |
![]() |
Hellir | 4 | 20% |
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Hólar | 2 | 40% |
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Kastali | 1 | 40% |
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Mýri | 4 | 20% |
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Sandur | 2 | 30% |
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Skógur | 3 | 30% |
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Árif | 3 | 30% |
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Ógengilegt | ‒ | 0% |
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Þorp | 1 | 40% |
Last updated on Fri Feb 21 02:20:19 2025.