Summons Master

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Summns Masters are Summoners of the Fourth Degree, the most powerful and experienced of them. They maintain large magic Circles. These Circles can cure, empower, and be used to attack. Their Incantations of Power are very powerful, but are difficult to invoke correctly.

Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.This unit regenerates, which allows it to heal as though always stationed in a village.This unit is capable of basic healing.

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Information

Advances from: Grand Summoner
Advances to: The Last Summoner
Cost: 90
HP: 65
Moves: 5
XP: 200
Level: 4
Alignment: neutral
Id: WOTG_Summons Master
Abilities: megacircle, heals, leadership, summon

Attacks (damage × count)

(image)magical scimitar(blade attack) blade7 × 3(melee attack) melee(magical)
(image)hammer(impact attack) impact13 × 2(melee attack) melee
(image)circle of destruction(fire attack) fire19 × 1(ranged attack) ranged(always hits)
(image)incantation of power(arcane attack) arcane24 × 1(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand140%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 03:02:08 2024.